K-12 Program Topics

Engaging Hands-On and Online Technology Content

Program Topics for K-12 Students and Teachers

IT-oLogy offers a wide variety of topics that we deliver through field trips, Cyber Saturdays, camps, and more. This list will continue to grow as exciting new programs are developed. If there is one you would like us to consider adding, let us know!

3D Printing – Students will learn the fundamentals of additive manufacturing, otherwise known as 3D Printing.  Students will design 3D objects using the Python programming language while learning and applying geometry skills in:

  • Creating simple objects from basic geometric shapes
  • Moving and rotating objects in 3D
  • Creating complex objects from sets of simple objects
  • Copying object and mirroring them across lines of symmetry
  • Extruding or stretching 2D objects to 3D

*One selected 3D object will be printed and mailed out to each student.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Agriculture Technology – With the use of sensors and circuits, students will pre-define moisture thresholds, compare, collect and record data.  The Scratch application will be used to program the data collected to simulate whether the soil is wet, dry, or needs watering to properly cultivate their plant.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Arduino – Arduino is an open-source prototyping platform based on easy-to-use hardware and software.  Students will assemble the circuit, find the code, upload it to the Arduino, and enjoy the light show.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Blockly – Students will build apps using Blockly a web-based, graphical programming editor. With no typing required, students can drag blocks together to build an application.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Circuit Building – Students will learn the fundamental components of various circuit and a practical understanding of electronics to build a circuit project.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Circuits 123D – Students will design circuits, program Arduino and run simulations.  The 123D circuit activities will empower students to bring their ideas to life.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

CircuitScribe – CircuitScribe uses a non-toxic, silver conductive ink pen and a number of interactive modules to create circuits and learn about electricity and electrical circuit fundamentals.  CircuitScribe is as easy as doodling.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 2:1 device

Computer Science Unplugged – Students will engage in the fundamental building blocks of Computer Science without the use of a computer. This workshop will explore how computers work, while addressing critical mathematics and science concepts such as number systems, algorithms, and manipulating variables and logic.

  • Audience: K- Adult
  • Minimum students: 5

HTML Web Design – Students will learn HTML (HyperText Markup Language) to create web pages and display other information in a web browser.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Kodu – Students will easily develop computer games using the Kodu Game Lab.   Kodu is used to teach creativity, problem solving, storytelling, as well as programming.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Circuit Building with LilyPad – Students will learn the fundamental components of a circuit and a practical understanding of electronics to build a circuit. Students will learn about electricity and circuitry by crafting LilyPad LED lights and switches.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

LittleBits – Students will engineer creative projects using LittleBits snap and play circuits and craft materials. No soldering or programming required.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • 2:1 device

Makerspace – Students discover their creative side and spark their imagination by exploring, crafting, hacking and tinkering using electronics, robotics and art materials.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • 1:1 device

Mobile App & Gaming – Students will create mobile and gaming applications by writing text-based code in JavaScript using various  web base  programs.  The mobile app and game can be shared and ran on any computer, tablet, or phone with a web browser.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Networking 101 – Students will learn the basic principles of computer-based networking.  Students will also explore a range of electronic devices that can be interconnected by communication signals to share information.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 2:1 device

Python – Python is a great introduction to fundamental programming concepts.  Python is concise, easy to read, and used for everything from web and software development to scientific applications.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Raspberry Pi – Students will explore computing and programming in languages like Scratch and Python.  The Raspberry Pi is a credit-card sized computer that plugs into a computer monitor or TV and uses a standard keyboard and mouse.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • Internet access
  • 1:1 device

Robotics – Students will bring robotics projects to life using computer programming and LEGO, MBot or BoeBot robots. Students will use the robot with Arduino, Scratch or PBASIC programs to learn robotics fundamentals and complete mini challenges.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • 2:1 device

Scratch – Students will create stories, games, and animations.  Scratch is a software program that uses a block style drag-and-drop interface allowing students to create using sprites, music, and other features.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • 1:1 device

TechExplorers – Pre-K through 2nd grade students will relate to the adventures of memorable characters in amusing stories, explore technology with hands-on STEAM activities and learn timeless principles. Principles include responsibility, attentive listening, communication, life balance, and more!

Virtual Reality – Students will engage in virtual reality exploration and activities. With Google Expeditions and the Mattel View-Master VR Viewer, students will explore virtual trips from around the world, go underwater and to outer space!

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • 1:1 device

Virtual Reality Creation – Students will build their own 3D virtual reality content in CoSpacesEDU web app by using CoBlocks, JavaScript or TypeScript coding. Project can be viewed from a VR device,smartphone, or tablet.

  • Audience: 3rd grade – Adult
  • Minimum students: 5
  • 1:1 device

K-12 PROGRAMS

K-12 Program Topics

Questions? Contact Us!